The Goal:
To create a Virtual Reality experience using Unity, Maya, and Meta Quest. My group's chosen experience was a house museum covering the history of baseball and Jackie Robinson .
Designers:
Delaney Brown, Megan Feeney, Jack Seal-Roth, Nik Brannon
Software Used:
Maya, Unity, and Meta Quest
My Role:
Environment Design and 3D Modeling
Final VR Experience
Final VR Experience Poster
To view my group's complete project process, view the information below.
Project Description
History of Baseball is a VR experience designed for any user looking to learn more about the history of baseball and the life of Jackie Robinson. It is an interactive experience where users can navigate Robinson's home and interact with artifacts that reveal information about his personal life and historical impact.
Project Roles
Shadrick Addy - Professor
Amarth Chen - Teacher Assistant (TA)
Delaney Brown - Environment Design, 3D Modeling, Sounds/Video
Megan Feeney - Environment Design and 3D Modeling
Jack Seal-Roth - Environment Design, Interactive Design/ Development
Nik Brannon - Environment Design, Sounds/Video
Project Proposals
Onboarding
The goal of our onboarding table is to provide objects for the user to practice interacting with so that the rest of the experience goes smoothly. We provided a list of the different objects that were intractable throughout our experience so users would know what they could interact with. Our onboarding instructions was graphic-based, consisting of three signs floating above a table. The table had two test-objects on it; a TV and a magazine.




3D Models
When designing the artifacts for our experience, we used a mixture of downloaded models from outside sources as well as ones we modeled in Maya.
Jerseys
On of my roles in this project was tackling the baseball jersey. The baseball jerseys were the largest artifact in our experience. We imported the 3D model from an outside source, CGTrader, and a I designed each specific jersey as a UV map texture. Each jersey was then displayed in a display case and accompanied by a video describing historical events related to Jackie's time with that specific team.








Plaques
We created a gallery wall with photos of significant events throughout Robinson's life. Each photo frame has a plaque below it that explains what is happening in the photo. A team member modeled the plaques using the software, Maya and creating textures using the UV map. The textures included a bronze background with descriptions of each photo.
Interactive Objects
Virtual house museums allow participants to interact with historical artifacts in a way often prohibited within real museums, creating a richer sense of immersion and presence. To make this experience interactive, we incorporated user interactions into a few artifacts. The hats, bat, and magazines were able to be picked up by the user and the TV included a button that could be pressed to activate a video with audio.

Hats
Each hat was created using the same method as the jerseys; using a model from CGTrader and customized with UV map textures designed in Photoshop. Each hat is interactive so that the user can pick up the hat and look at it while holding it in their hand. When the hat is picked up, there is also an audio that plays, immersing the user further into the baseball experience.

Hat Audio
TVs
Each TV model was imported from CGTrader. We sourced videos that all came directly from interviews or historical documentaries about Robinson, which were activated to play when a red button was pressed by the user.

UCLA TV
Kansas City TV
Montreal Royals TV
Brooklyn Dodgers TV
Virtual Environment
Our virtual environment is inspired by Jackie Robinson's home in Brooklyn. Since we were limited in time and resources, we weren't able to recreate a replica of his home, but instead used/modeled assets that reflected the style of homes in the 1940s.

Challenges
Most of our challenges came from inexperience with the programs and troubles incorporating interactions. Specifically, we couldn't quite figure out how to implement gravity correctly and incorrect shading on the jersey sleeves. With help from Shadrick, Armarth, and the tutorials, we were able to make changes and learn more about the interactions and how we want to incorporate them into our showroom. Even if we didn't completely solve some of the issues from our challenges, we were still able to create an interactive experience for users and learn more about designing within the Unity Game Engine.

Conclusion
One of the biggest takeaways from our project is understanding how virtual reality can provide people with effective ways to learn information about history and engage with a topic in ways they wouldn’t be able to do in person. If we had more time, we would choose to make more complex interactions such as flipping the pages of the magazines. We would also want to make the environment more authentic to Jackie Robinson’s real home rather than just a reflection of the time period. Future designers and developers could build on our study by creating a more in-depth experience of Jackie Robinson’s entire life rather than just a small slice, as well as more house museums for other influential baseball players or athletes.